![]()   Being a strategy game of conquest,
Age of Wonders focuses heavily on combat. Combat in AoW is multifaceted,
having many styles influenced by a player's race, productions, and playing
style. Magic can also play a major roll in overall combat strategies and
in each individual battle. All in all, combat in AoW is a rich mix of
subtle strategies and tactical exectuion.
To determine the outcome of each conflict, Age of Wonders lets you choose between the two most common combat systems: Fast Combat or Tactical Combat. Fast Combat
Tactical Combat Many strategy- and war-gamers prefer to fight out battles turn by
turn on a tactical level. This option is also available for each confrontation
in Age of Wonders. In tactical combat, you control each of your individual
units and command them to attack specific units, guard, cast spells,
Strategic Overview Much care has been taken to ensure that there are many strategies to use on both global and tactical levels. The "adjacent hex rule," for example, lets parties adjacent to the attacked hex join in the fray, allowing for varied global strategies in both defense and attack. Many global abilities, such as flying, swimming, digging, concealment, invisibility and many magical spell effects, affect global tactics independently of tactical combat. Some factors, such as party composition, can affect both global and tactical strategies alike. |
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