What's New in Version 1.2

This upgrade includes all the changes from 1.1 and can be applied on versions 1.0 and 1.1 of the full US game.

Note to users of good old Windows 95: For Microsoft's new Direct Play to work, Winsock 2.0 is required to play V1.2 over the Internet or LAN. A free update can be downloaded from Microsoft's site

BUG FIXES:

AI:

- AI in both World and Tactical modes has been enhanced
- World and Tactical Combat AIs sometimes produced AI errors
- Fast Combat and Tactical Combat AIs now protect Heroes and Leaders better
- Tactical Combat AI sometimes mis-targetted spells
- World AI sometimes took structures that were being rebuilt from players the AI was at peace with
- World AI is more likely to make alliances with players it is at Peace with
- Lord AI Heroes now get +3 EXP/day, instead of the previous +5 EXP/day

General:

- On some machines, the game produced desktop redraw problems on exiting
- Having Detail Level set to LOW, with sound/music ON, caused the Fast Combat and Unit Windows to lock up
- Fire attacks did not set units on fire
- Pressing F11 or F12 caused error messages
- Various text errors have been corrected

Campaign:

- Heroes' skill points were not transferred between scenarios
- Spells being cast were not cancelled when a scenario ended
- Temporary abilities were not cancelled when a scenario ended
- When a Hero gained a Level in the last fight of a scenario, they never got an Upgrade Dialog

Global:

- Builders could not build roads
- Leaders that began scenarios with items sometimes had problems with those items
- Underground, Holy Woods / Unholy Woods / Poison Plants were impassible
- Summoned creatures sometimes deserted if the player ran out of gold
- Warmonger didn't give new units their rank-abilities
- Animated Heroes could be Animated again
- Items that gave Protection and/or Immunity abilities didn't work properly
- Water Nodes could not be entered when Freeze Water was cast on them
- Allies could sometimes attack each other if they collided while moving to a 
different target
- Units on razed towns that had walls could not be attacked without wallcrushing 
or wall-passing units
- Buying and researching the same spell resulted in multiple copies in the 
spellbook
- Having multiple Heroes in the same party could cause numerous glitches
- Reloading the current game displayed the Save Game requester
- When playing without Leaders on the Map, players still received Mana from 
their Leaders
- Research book popped up even when there were no spells to research
- Keyboard shortcuts for Load / Save didn't work
- In the Realm Window, on the Hero page, the scrollbar didn't scroll all columns

Tactical Combat:

- Entering an Exploration Site when the party could not harm the defenders 
caused the party to disappear from the map
- Breath sometimes missed a hex in it's area of effect
- Player's spell ranges were all 1 hex too short
- Multiple-unit movement (rectangle select) sometimes produced odd results
- Sometimes Bridge combats had no Flee hexes
- Having a ranged-path active when surrendering crashed
- Dispel Magic could not destroy summoned creatures

Multi-Player:

- Having Settings->Gameplay->Combat set differently on different systems caused 
multi-player games to crash
- IPX, TCP, and Heat multiplayer games are now more stable
- Playing 2 PBEM games in one session crashed
- in PBEM, losing during the Independents movement caused the game to not send to 
the next player

Editor:

- Placing an item bag sometimes crashed
- Teleporters could not be set to Razed
- In lower resolutions, the Unit Window wasn't always visible
- Not all Heroes were shown in the Unit Window
- Some tooltips were missing

GAMEPLAY CHANGES:

- Cursed now inflicts -2 DEF and -2 RES
- Spellcasters can now initiate combat with flying units
- Extra Strike now only works when attacking
- Gold medal rank now gives units +1 RES
- In Tactical Combat, Flying units no longer get free strikes on ground-based 
units that move away from them
- Nature Elemental now has Entangle Strike and Healing, and loses Entangle
- Highman Heroes/Leaders now have have True Vision
- Reaper now has 5 DEF and 6 DAM instead of the previous 4 DEF and 5 DAM
- Executioner now has 4 DAM instead of the previous 3 DAM
- Elephant now has 3 DAM instead of the previous 4 DAM
- Big Beetle now has Nightvision
- Basilisk now costs 202 gold instead of the previous 243 gold
- Green Wyvern now costs 98 gold instead of the previous 130 gold
- In Global Mode, machines can no longer be healed
- In Tactical Combat, walls are now slightly stronger
- In Tactical Combat, Wallcrushing ability is now stronger
- In Tactical Combat, when the attacked hex of a city is empty and the city has defenders in another hex, the defenders are moved into the attacked hex
- Incarnate now gains EXP
- Various maps tweaked for better gameplay

ENHANCEMENTS AND ADDITIONS:

- 2 additional AI levels have been added, King and Emperor
- In multiplayer games, when player(s) are missing the chosen scenario, the game will automatically transfer the scenario to them
- IPX, TCP, and Heat multiplayer games are now much faster
- Message Events added to the Editor
- Entangle Strike ability added
- Hex Grid Display added (F5 toggles it On/Off)
- Next / Previous City buttons added to the City Screen
- Popup Menu of Ability descriptions available in the City Screen
- Tooltips for Relation-status added to faces in the Relations Screen
 

See What's New in Version 1.1 (Also Included in 1.2)
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